
Science and career mode requires you to unlock some specific node in the Research and Development tree. Why is some Mechjeb function not available? Steam has an option to change the install directory of a game or you can just copy the directory somewhere else. You should install KSP outside the C:\Program Files (x86)\ directory. Some Windows protection and anti-virus software can sometimes block KSP from loading MechJeb. (Windows) I cannot find Mechjeb anywhere, there aren't even parts in the R&D facility! Make sure you have the part on your ship (AR202 case in the Control section). Licensed under the GNU General Public License, Version 3. In the "Reference Path" section add the KSP libs folder to the list ( usually C:\Program Files\Steam (x86)\SteamApps\Common\Kerbal Space Program\KSP_圆4_Data\Managed\ License Load MechJeb2.sln and open the properties of the MechJeb2 project (Right-Click=>properties).PDB2MDB set to the path of pdb2mdb.exe ( usually C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.5\pdb2mdb.exe ).MONO set to the path of Unity current mono.exe ( usually C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\MonoBleedingEdge\bin\mono.exe ).KSPDIR set to where your KSP install is ( usually C:\Program Files\Steam (x86)\SteamApps\Common\Kerbal Space Program ).Configure your system environement variables and add:.Install the version of Unity that KSP uses ( Currently 2019.2.2f1 ).50% transmission requires about 3 transmissions to deliver the same amount compared to experiments that are recovered on the Kerbin surface. Roughly speaking experiments that are transmitted at 20% efficiency take about 11 transmissions to yield the same amount of science compared to when they are recovered on the surface of Kerbin. Repeated scientific experiments in different environments can each yield up to 1.6x 1.8x and 2x (and possibly more) the science of the value of the first experiment by performing and recovering (or transmitting) the same science experiment over and over again.

In the end the total scientific yield of each experiment on Kerbin will always approach 125% of its initial value.

So an experiment with a value of 10 and a transmit value of 60% will lose 10 × 0.8 × 0.6 = 4.8 science value when transmitted, which means it will yield 10 - 4.8 = 5.2 science the next time it is performed.Īs a result it doesn't matter if the player transmits lots of times or returns a few times. When it is transmitted instead, this reduction is divided by the transmission efficiency. When an experiment is recovered after landing on Kerbin, its scientific value is reduced by 80% of its current value when it is performed again under the same conditions.
